MASS EFFECT 2 LAUNCH TRAILER
My first role in the gaming industry was as Lead Editor for Mass Effect 2. The launch trailer became a fan favourite, voted by audiences on GameTrailers.com as the “Best Trailer of All Time”
VIDEO ART DIRECTOR
MASS EFFECT ANDROMEDA
20+ trailers
100+ Million Views
As Video Art Director, I led the creation of cinematic trailers and gameplay videos from the initial reveal to launch, working closely with the game team, marketing, and publishing to align every piece with the game’s themes of exploration and discovery.
ANNOUNCEMENT
The internet erupted when we revealed Mass Effect: Andromeda for the first time, generating countless fan reaction videos filled with excitement.
Responsibilities: Editor
N7 DAY: an
Emotional
Farewell
Each N7 Day, fans gather to celebrate their favourite sci-fi series. This trailer served as both a farewell to a beloved era and the beginning of something new.
Responsibilities: Editor, Creative Director, and Writer
ANDROMEDA
INITIATIVE
The Andromeda Initiative was a narrative-driven video series designed to immerse players in the lore and world of Mass Effect: Andromeda while introducing core gameplay mechanics in a compelling way. Through in-lore storytelling, the series unveiled key characters, factions, and the mission to explore a new galaxy.
Responsibilities: Creative Director, Editor, Writer
DEEP DIVE:
GAMEPLAY
This first deep dive gameplay video gave fans an in-depth look at the game’s story, challenges, combat mechanics, and more. Designed to build excitement and provide clarity on core gameplay elements.
Responsibilities: Creative Lead, Editor, Writer, Gameplay Capture
CINEMATIC
REVEAL
Our first cinematic reveal trailer built hype by teasing the story and central conflict of Mass Effect: Andromeda. Through striking in-engine shots, it hinted at the challenges and mysteries of a new galaxy.
Responsibilities: Creative Lead, Co-Editor, Cinematic Artist, Gameplay Capture
LAUNCH
TRAILER
The launch trailer marked the final push, inviting players to step into the galaxy of Mass Effect: Andromeda. It showcased key moments of story, combat, and exploration, building excitement for the adventure ahead. I directed and oversaw gameplay captures
Responsibilities: Creative Lead, Cinematic Artist, Gameplay Capture
LEGENDARY
EDITION
Coming full circle, my final trailer for BioWare was the reveal of the Legendary Edition, remaster of the Mass Effect Trilogy. I edited the initial cuts and oversaw the final version—a fitting close to nearly a decade of creating BioWare trailers!